(Alternate download links, please try the above first: Windows Mac Linux)Īs always, thank you for your support! I deeply appreciate it. Due to the skill system changes, skill points and story points invested into any elite skills will be refunded, and the skills will be reset when a save from the previous release is loaded. This new release should be save-compatible. There are many more changes the full patch notes, and the comment thread, are here. Assorted bugfixing, polish, and numerous quality-of-life improvements.Various balance changes to improve variety.Ship AI improvements ability to issue a “defend” order targeting a friendly ship.Phase cloak changes to make phase ships easier to deal with if they’re outmatched.Improved early access to ships and weapons through arms dealers.Dynamic slipstreams that enable quick and efficient travel in hyperspace.Missions show the mission target location prior being accepted.New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class Frigate.All skills can be re-specced, no more “permanent” skills.Several new game-changing top-tier skills, and other new skills.Skill system changed for more flexible builds with more options.1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Starsector version 0.95.1a is now out! This is a. Update (12/11/21, 4:00pm EST): a hotfix for an audio issue, background flickering during new game creation, cleanup of some dev options left in a dialog, and a few other issues is out. Update (12/11/21, 9:20pm EST): a hotfix for a crash caused by defeating a station and then a fleet in the same system is out. Update (12/20/21, 5:30pm EST): a hotfix for a late game hang while visiting a bar, along with a number of other fixes and balance adjustments (full list of changes here) please re-download the game using the links below.
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